Though Mavis Beacon may have had a stranglehold on the steno pools of our nation in the mid-eighties, a great many of the era’s electric youth (myself included) learned to type by playing games of this sort. Even with the plot issues, Hotel Dusk's story is solid all the way through.Hotel Dusk: Room 215 has been heralded by many as the second coming of the point-and-click adventure games of old (the type that would assuage our sadistic wants with an authoritative “Cannot use Pet Bunny with Rusty Chainsaw”). The tale's handled far better and far more interestingly than Cing's Trace Memory, which sort of collapsed towards the climax. Even though you'll play as Kyle, you're never really him - his early flashbacks force players to fill in the gaps to figure out what he's remembering. The story is truly engaging even if it's a little cheap in forcing players to accept gaps in the plot. And yes, it's both righty and lefty friendly. Because the game's played entirely with the stylus this vertical orientation works. Hotel Dusk takes a cue from Nintendo's Brain Age and presents its storyline just like a storybook, going so far as to require players to rotate their systems and play the game in vertical fashion. If you manage to enter an area that can be inspected, clicking on the magnifying glass icon will shift to a closer view to see and interact with items. You travel from area to area by sliding the stylus around on the map, with the other screen showing Kyle's view in full 3D. In Hotel Dusk players have a little more freedom than Capcom's lawyer series thanks to a more open environment and more things to do. It's a genre that's slowly died out over the years, but with games like Phoenix Wright hitting the scene it's a genre that's strengthening in numbers on the Nintendo DS. The game's tale unfolds through a very old-school point-and-click adventure style. But if you've trained yourself with the previous two Phoenix Wright games from Capcom then you've got nothing to fear. The wordy dialogue is easily Hotel Dusk's biggest hang-up so you should know ahead of time what you're getting into. Some conversations can actually end the game if you pick the wrong question or answer, so it's important to pick up on the different characterizations so you know just how to handle the interaction. Hotel Dusk's dialogue is incredibly extensive, and requires lots of interaction of the player to explore several conversation trees. Absolutely, positively do not play this game if you're not fond of reading in videogames. All this happens while staying in a hotel room that's believed to grant wishes to people who spend time in it. Before long you're bumping into a mysterious, mute girl, a quiet, elderly lady, and a blast from the past colleague from Kyle's time in the force. But at Hotel Dusk, an interesting web of mystery perks up, which starts with the revelation that someone else with Kyle's name stayed at the hotel just months before. Kyle's got his own baggage, including the hunt for his ex-partner who he believes isn't as dead as he should be. This one's led him to a tiny little town and an even tinier hotel called Hotel Dusk. Hotel Dusk: Room 215 puts players in the role of Kyle Hyde, an ex-cop that's hung up the badge and has taken up a freelance sleuthing gig.
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